HnS 33: Commentary

In this tutorial you are supposed to import a model as a .fbx. Firstly, you need to get the model. That’s on BurgZergArcade’s website in the Assets -> Models -> Humanoids, it’s free but I think you do have to make an account there.


Now, everyone seems to have problems with the model importing weirdly. For one thing, the scale might be off. You can change the scale for the model in its property inspector window. Secondly, the shield and axe seem to hover no matter what, and thirdly the feet are weird. I’m hoping this will be addressed in later tutorials though. Some people said you can import it and export it from Blender to make another fbx, but that didn’t work for me.

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